• Final Fantasy 16 Producer Explains Why the Game Has Action Combat Over Turn-Based Combat

    1 month ago - By Gaming Bolt

    In an interview with Japanese gaming magazine Famitsu, Final Fantasy 16 producer Naoki Yoshida spoke about the decision to feature a real-time combat system in the game rather than the continuing the franchise tradition of featuring turn-based combat.
    Translated by Video Games Chronicle , Yoshida told Famitsu that considering the audience for the upcoming game was a major factor in opting for real-time combat.
    “I'm from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be. On the other hand, for the past...
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  • Final Fantasy 16 Ditched Turn-Based Combat to Appeal to Younger Generation

    1 month ago - By PlayStation LifeStyle

    According to producer Naoki Yoshida, Final Fantasy 16 doesn't have turn-based combat because it doesn't appeal to younger generations. While that combat system was a series staple for almost two decades, recent Final Fantasy games have moved to a more hands-on, live-action approach. So, while it's not surprising Final Fantasy 16 continues down that path, at least we know why Square Enix has been moving away from turn-based combat.
    Producer Yoshida says Final Fantasy 16 has action-based combat because younger gamers don't see the appeal of turn-based fights
    Yoshida voiced his thoughts about...
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