• Sony's rigid cross-play stance might prevent Elder Scrolls Legends from seeing a PS4 release

    8 days ago - By Destructoid

    Bethesda, hilariously, has had a hell of a time dealing with Sony policies over the years. Sony infamously blocked Bethesda when it came to console mods, and now here the publisher is dealing with another issue in 2018. This time, speaking to Game Informer , Bethesda's Pete Hines says that their vision of The Elder Scrolls Legends involves cross-play all-around; and that platforms that don't support that vision might be ignored entirely.
    Hines elaborates: "It is our intention in order for the game to come out, it has to be those things on any system. We cannot have a game that works one...
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  • Wolfenstein II was a completely different game in Germany - here's how and why things are about to change

    Wolfenstein II was a completely different game in Germany - here's how and why things are about to change

    8 days ago - By Destructoid

    Around the time that Wolfenstein II: The New Colossus was released worldwide , I remember visiting my local hardware store, Saturn. There were banners advertising the game running the entire length of the escalators that lead you up to the games section, and I remember finding that very strange. I was also a little taken aback by the cynicism of it all. How could a Wolfenstein game be shouted out, loud and proud, here in stores, when the localisation team had been backed into a corner and forced to change its DNA?
    Because modern Wolfenstein in Germany, until now, has not been the same...
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  • “We were tired of reviews spent more time talking about our review policy than the game” - why Bethesda changed its review policy

    “We were tired of reviews spent more time talking about our review policy than the game” - why Bethesda changed its review policy

    8 days ago - By VG 247

    In 2016, with the release of DOOM, Bethesda announced a new policy to only send out review code to media on the day of release.
    The policy was met with a lot of pushback from both players and critics who saw it as a way of stifling pre-release criticism, even though, at the time, Bethesda was releasing some of the strongest games it had ever put out.
    In the past year or so, code has been quietly coming in earlier for some of Bethesda's titles, so we asked the company's SVP of global marketing, Pete Hines, if the company's policy has officially changed.
    “We put out Evil Within 2 and sent it...
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