• Returnal Could Receive Updates to How it Saves Progress

    13 days ago - By Game Skinny

    Housemarque's new roguelike, Returnal , is out now on PS5 and includes several mechanics found in the developer's previous games. In many ways, it's the culmination of everything Housemarque's been working toward over the past decade with Resogun , Nex Machina , and Matterfall. Alongside precision dodging, bullet-hell combat, and unique, upgradeable weapons, Returnal brings over another staple of those games: the lack of a manual save function.
    Like many other roguelikes, Returnal sets you back at the beginning when you die. While it does keep some of your progress, such as key story...
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  • Housemarque Comments on Returnal Difficulty, Says It's Listening to Feedback Regarding Saves

    Housemarque Comments on Returnal Difficulty, Says It's Listening to Feedback Regarding Saves

    13 days ago - By PlayStation LifeStyle

    Housemarque's Returnal released to positive reviews yesterday, but in a world where players and critics are increasingly talking about difficulty and accessibility, there has been plenty of discourse surrounding the game's difficulty. In response, the studio has said that it's known for making games that are easy to learn and hard to master, making it a development philosophy.
    Speaking to IGN, game director Harry Krueger argued that Housemarque wants players to have a “strong sense of accomplishment.” Marketing and business development director, Mikael Haveri, added:
    We started development...
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