• E3 2018: Techland Presents Choices in Dying Light 2's Branching Narrative

    5 monthes ago - By PlayStation LifeStyle

    Gamers and journalists alike talk a lot about agency. Having agency in a game is something similar to autonomy but a bit more visceral: It's having the power to make decisions, knowing your decisions will directly influence the world, and seeing those results manifest into tangible outcomes. Player agency is the power and recognition of, and reaction to, free will in a game. Techland may not have shown us real agency in 2015's Dying Light , but the studio seems committed to giving us this sense of freedom in the game's sequel. Twinfinite sat down with an hour-long, hands-off, live gameplay...
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  • Writers of The Witcher 3's Bloody Baron quests are working on Dying Light 2

    Writers of The Witcher 3's Bloody Baron quests are working on Dying Light 2

    5 monthes ago - By VG 247

    Techland is taking the story, writing and quests for upcoming zombie parkour game Dying Light 2 very seriously.
    Not only has it hired the talent of designer Chris Avellone to shape the game, but it has also hired writers from CD Projekt RED who worked on The Witcher 3's Bloody Baron quest .
    The Bloody Baron quest lines in The Witcher 3 are held up as examples of some of the best writing in the game, with a series of events and decisions that force the player and the characters involved through emotional and compromising situations.
    “This is very ambitious, so we knew we needed some help,”...
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