• BioWare Provides Update On Anthem Rework

    4 days ago - By Game Informer

    After an initial release that failed to meet fan expectations , Anthem saw a rapid drop-off in its player base, and failed to transform into the long-tail living game that its creators had clearly hoped to craft. But BioWare has also more recently articulated its goals to dramatically rework the game to better capture its potential.
    The developer has remained pretty quiet on that work, but today offered a relatively robust examination of one of the game's biggest trouble spots - loot and equipment. In a detailed blog post from BioWare, studio director Christian Dailey explained some of the...
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  • Bioware outlines some of the changes planned for loot in Anthem

    Bioware outlines some of the changes planned for loot in Anthem

    4 days ago - By VG 247

    Bioware has discussed some of the changes it plans to make to Anthem. In a blog post today , BioWare Austin director Christian Dailey outlined some of the changes coming to loot and weapons in Anthem. One of the changes discussed includes an increase in the frequency of loot drops. Another is the ability to pursue specific loot without “relying on randomness alone,” and making loot feel “exciting and more noticeable” when it drops. Here are some of the changes which were outlined in the blog post: Satisfying Loot Experience A good player experience depends on the loot system being...
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  • Anthem - BioWare Outlines Goals for Improving Loot Drops

    Anthem - BioWare Outlines Goals for Improving Loot Drops

    4 days ago - By Gaming Bolt

    BioWare's Anthem released last year to quite the mixed reaction and the developer's support only became more middling as the months passed. To revive the experience, the development team had undertaken the process of reworking the game entirely. A recent blog post by studio director Christian Dailey outlines the goals that the development team has for loot.
    This includes an increased frequency of loot drops; improvements to all items; and “strategic value” for all loot varieties as players progress. There will also be loot that can be purchased through specific means like unique loot...
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