• The Complexities of Castlevania: SOTN - Traversal

    4 days ago - By Daniel Primed

    [When developing Castlevania: Symphony of the Night, director Koji Igarashi wanted to make a game which would “overturn player's ideas about Castlevania, yet also feel like a Castlevania game”. In pursuing this vision, his team made SOTN's game system much more complex, incorporating RPG systems and a wide variety of nuanced player actions. This series of articles will examine how these additions shape SOTN's core gameplay of moving through space to dodge and attack enemies.]
    When Igarashi's team were drafting up Alucard's ability set, they drew upon the framework established over the...
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