• Summer in Mara's fetch quests are far less of a slog with fast travel and new crafting spots

    1 day ago - By Destructoid

    After 20 hours of lite farming, crafting, sailing, and fetch-questing, I finished Summer in Mara feeling like I'd probably never come back to mop up my final few optional questlines - at least not without updates. The game is wholesome and likable, but at a certain point you've seen the sights, you know the routes, and you're just mindlessly running from Point A to B to Z to give NPCs some new item or recipe.
    I checked back in with Summer in Mara this week, and I was pleasantly surprised to find a recent quality-of-life update on Steam that helps cut down on monotony. It makes a huge...
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